Is it possible to exclude the artist’s interpretation when
viewing comics? Even if it is possible, does this defeat the point of using
visual representation for a story? The visual medium utilized by comics’ forces
the artist’s perception of the story into the mind of viewer. Imagination is a
critical component of our conceptualization of these stories. The way in which
an individual visualizes the structure of a story is a personal means of
understanding. For example, how one constructs the characters, their
expressions, their dress, and even their mannerisms is a tool that is used for
the individual to personally relate to the story. Our own imagination acts as a
conduit of relatability. However, this tool is taken away by the visual nature
of comics. Instead of our own method of relation, the artist’s perception is
forced upon us. A barrier is breached by comics in a way that written or spoken
stories do not do.
By students in Religious Studies 150, "Pop Culture/Pop Religion," Hamilton College. Autumn term, 2014
Showing posts with label Visual. Show all posts
Showing posts with label Visual. Show all posts
Tuesday, October 14, 2014
The Importance of Imagination
Thursday, October 2, 2014
The Visualization of Myth
How are myths visual? Originally, myths existed only as verbal stories as they were passed down from the older generations to the new ones. With myths arrived the art of storytelling, since the myths were often stretched and enlarged according to the person that was telling them. The history of myth is thus intrinsically related to the history of human creativity and imagination. As soon as the first paintings appeared, myths started operating not just as verbal, but also as visual mediums. In today’s world, film acts as the perfect medium for the visualization of myths. It offers the perfect environment for creativity, mashup and preservation of myths. Film is also an extension of storytelling, it has the power to create identities and portray myths that construct sacred worlds.
As Laderman writes, “films provide myths that frame and make sense of basic, universal dilemmas faced by finite, mortal humans and serve as touchstones for making sense in a cruel, painful world full of suffering, injustice and chaos” (p.9). Films, just like myths, tell us where we come from and how should we act. Their messages can be thought of as religious since they teach about order, meaning, purpose, and identity. For instance, E.T: the Extraterrestrial (1982) teaches us about the value of friendship, Into the Wild (2007) about finding happiness etc. Nonetheless, films borrow directly from existing hero, creation, journey and other myths and present them from a different perspective, in instances like The Godfather (1972)- the succession myth, Forrest Gump (1994)- journey myth and The Matrix (1999)-hero myth. Unlike a verbal story, the visual representation of a particular myth through a film cannot be changed as it stays consistent every time it gets “retold” (re-screened). At the same time, different films may portray the same myth in a different way. Film is thus a visual representation of space and time that helps preserve the sacred worlds created by myths.
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